Laziness cupcake
Warning: This blog post may or may not contain spoilers. Just to be on the safe side...
So why did I draw a cupcake instead of my team? Well...let me be honest...I had one, but I'm finding that I really don't enjoy drawing Lucario. Besides, the cupcake is of Litwick, my newest team member, so be happy! It's cute!
Luz (Litwick) ♀ - 35
Cesar (Serperior) ♂ - 37
Eris (Krokorok) ♀ - 37
Luke (Lucario) ♂ - 37
Corro (Crobat) ♂ - 37
Alright...I decided, since honestly, the game's been running pretty much exactly how B/W ran, I'm going to spend today talking about a few things I dislike about this game...and this generation as a whole.
Luz (Litwick) ♀ - 35
Cesar (Serperior) ♂ - 37
Eris (Krokorok) ♀ - 37
Luke (Lucario) ♂ - 37
Corro (Crobat) ♂ - 37
Alright...I decided, since honestly, the game's been running pretty much exactly how B/W ran, I'm going to spend today talking about a few things I dislike about this game...and this generation as a whole.
1. Difficulty
Now this, kids, is MATH.
A friend of mine gave me Pokemon Red the other week, and though I have played multiple times through Blue and Yellow, I decided to give it a play-through, mainly to see what was different about the variety types. Every time I go back to these older games, I remember how freaking DIFFICULT they could be at times. I mean, yeah, you had the simple formula of catching good Pokemon, leveling them up until they could stand a chance against trainers and the gym leader, but in those days, you didn't have fancy movesets, abilities, natures, characteristics - all that nonsense. You learned...maybe 12 or so moves in the ENTIRETY of your Pokemon's existence, unless you wanted to use a TM on it. When you finally got Pokemon who used Hyper Beam, Thunder, or Earthquake, you were God.
Now everything's all fancy. Now, don't get me wrong - the characteristics and natures and whatnot are cool additional aspects to the game. It gives more complexity to your Pokemon. Not every Pikachu has the same exact stats anymore. Zigzagoon use pickup to get you cool items, Sandile and their evolutions get an attack boost every time they knock out an opponent; it's awesome! But there are other aspects that kind of annoy me now.
For instance. Remember how when you got a Pokemon on your team poisoned, you hightailed it back to the Pokemon Center and healed it up before it fainted? I do, too. Remember how in Pokemon HeartGold, your Pokemon would somehow magically heal from its poison a point away from fainting? Yeah, that was kind of annoying. Well, I got a team member poisoned for the first time in this game, my Flaaffy, actually (I was leveling it up). Well, I start heading back toward the Pokemon Center, when I noticed something. There was no flash on the screen, no bleeping sound telling me that an HP had just left my poisoned Pokemon. That just makes me sad. I want it back! I want my challenge back!
For instance. Remember how when you got a Pokemon on your team poisoned, you hightailed it back to the Pokemon Center and healed it up before it fainted? I do, too. Remember how in Pokemon HeartGold, your Pokemon would somehow magically heal from its poison a point away from fainting? Yeah, that was kind of annoying. Well, I got a team member poisoned for the first time in this game, my Flaaffy, actually (I was leveling it up). Well, I start heading back toward the Pokemon Center, when I noticed something. There was no flash on the screen, no bleeping sound telling me that an HP had just left my poisoned Pokemon. That just makes me sad. I want it back! I want my challenge back!
2. Technical Machines
Speaking of TMs, this frustrated me a little when I started playing Black. Normally, when you would pick up a TM on the side of the road, you would often either sell it if you knew you weren't ever going to use it, or you'd keep it for a special occasion, for when you got the right Pokemon to use it on. You'd then carefully chose which Pokemon you'd give it to, and the TM was gone. Well, as you probably have guessed, you get to keep all the TMs you pick up. Now, I know this has its good side as well, but I'm going to go back to the difficulty aspect on this. I think that letting you reuse TMs over and over takes away from the special feeling you got when you picked up one you really wanted to use on your team. For example, Thunderbolt (TM24), Flamethrower (TM35), and Ice Beam (TM13) were three of the most sought after moves, for me. They were raw, and powerful, and usually difficult to obtain. And after I would get them I would usually keep them until I found the right Pokemon to use them on. Now, whenever I get them, I can just throw them all out on anyone that's compatible and not give it a second thought. It takes away from the special feeling you get when you find a TM.
3. Freaking...Hugh
I just don't like this guy. He's melodramatic; he's excessively Sasuke-esque; he's easy as nonsense to beat in battle...I mean, at least Cheren and Bianca provided a challenge, in that they popped up to battle in the absolute LEAST opportune places, particularly in ones where I hadn't healed up my team. I'm sorry, guy. I wanna like you. Maybe you'll grow on me later.
Sorry for the ranty blog post. Hopefully I'll have more productive things to say next post.
- Churl
- Churl